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Hot Reviews
edit:
i'm gonna be honest guys. the game is not exactly for a mobile platform. don't know about the pc tho..it often lags and crashes especially while i use the screen translator for the story.
the stories are pretty much the same as the classic persona 5 we know, nothing really special or exciting.
the gameplay is also similar to the vanilla p5. i'm so happy i got to experience persona's turn-based rpg and explore the palaces.
i'm glad the character designer is a female, so the designs are really cool and heartwarming!!
the farming in the game is pretty easy, but i'll wait for akechi as long as it needs.
i hope the game will not shut down until then...
boss requirements are high, but i can't make much progress with my fps and crashes.
the game is playable if you're a big fan of persona 5 as i am, but the game crashes sometimes really piss me off to the point that i straight up don't play for days.
i really hope the game will get much better in the future!! looking forward to it
Infinity Nikki, a bold take from Papergames to integrate the mainstream open world genre into the Nikki franchise. Did it work?
Graphics:
Absolutely stunning visuals with an abundance of flora cluttering scattered throughout the beautiful landscapes. In addition to that, I love how natural the placement of material items such as daisies, starlit plums... and pick-able plants are, it really beings out the immersive nature they were trying to go for, it's the same with animals as well!
Sound OST/BGM:
I could see that, they've outdone themselves this time. Each area has their own unique background music, with Adam Gubman being one of their main composer, it's beautiful, just beautiful, it's relaxing, soothing and healing to the soul.
Gameplay:
You'd think that dress-up show offs would be how the game mainly plays out, but, no, it may be a main part of it but, platforming is another prominent part to this game that I absolutely enjoyed, it's not hard to complete the platforming stages, but it's difficult enough to feel satisfied; in the map, they also littered little unique mini-games to challenge!
UI Design:
I have a very personal gripe with the dressing UI, it feels off, it feels cluttered, even with filters on, it still feels so off for some reason, I can't put it into words. Other than that, the UI designs were good enough.
Gacha:
Just like other gacha games, it's quite predatory. At first, I thought it was a generous system, turns out, it is a f2p player's nightmare; say, a whole 5* outfit has around 9 to 10 pieces, the hard pity for one is 20 pulls, the soft pity being 15+, the rates for the aforementioned, is only 1.5%, which is extremely low in my opinion since we need that much to complete an outfit. In theory, if you were to pull a complete set just from hard pity, you'd need to pull 190+ rolls!
Storyline:
For the storyline, it's fine, but the saint-like bahaviour of Nikki screams "generic female protagonist who wants to save the world" vibes, like girlie, you were just thrown into a whole new world.
Pro :
- gameplay style is the same as Console game called "XCOM"
i didn't play that game but i know the basic knowladge about the gameplay ...
it's pretty easy for few chapter of the story (1-3), didn't pass stage 4 ...
- for new release the event also pretty neat, not too challenging but not too easy either ...
Con :
- Lv restriction
for the so call "Doll" to have Lv Restriction (cannot overpass our Lv), is kinda bad
for the gameplay purpose maybe i can understand, but the problem with this will be connected with with the gacha system ...
- Gatcha
another game that is P2W type
Doll and Weapon is pulled in the same banner
while the game providing seperated banner (doll and weapon) ...
so it destroyed the purpose to had seperated banner in the 1st place ...
and the more minus that the rate of the Doll far to low compare to the weapon ...
because the Lv restriction, and the low drop rate of the doll, it will slow the progress ... (yes it can look fast at the beginning with leveling up, but sooner or later it will stuck at some point)
and for F2P player is the biggest minus (at very least for me) ...
between the Lv and skill (talent, or whatever it is) ... one of them should not be hindered by any means, if lvl restricted then let the doll is easy to pull for their potential to be growth further, or vise versa ...
this is only my Point of view .. if you have different opinion, keep it to yourself (if you just want to make an argument, don't have time to deal with kids) ...
I like playing Mahjong and know the rules overall, but this game was bad in everything.
The art style is kinda ugly.
You get 0 Gacha Currency at the beginning of the game – and the game literally doesn't tell you how to get them. I honestly have no idea how I'm supposed to gacha because after 2 hours of playing, I have gotten the amazing amount of 0 vouchers (which is what they call the gacha currency here).
The gameplay is Mahjong. I like Mahjong, but it might not be for everyone, though. The reason why I gave gameplay the crappy rating is because, well, this game does nothing about it. Mahjong was long invented. This adds nothing to it.
As far as I am aware, there was no storyline, not that I was expecting any. That is why I put it as N/A in the review. Not that it would change the rating anyway.
Music was... ok. There's not much to say about it. It was just kinda annoying and just... there, I guess.
Overall, yeah, the lowest rating. Lazily created game. 0 potential. End of service when
TLDR, since most of y'all can't read:
There is nothing that makes this game stand out from the other Mahjong apps or makes it better/equal to them.
The gacha is absolutely terrible, the music is annoying and bad, the artwork is basically the art style of every other cashgrab artstyle.
Maybe if they would actually start putting effort into their games, they'd get a rating that's higher than 1.0 and make some kind of profit.
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